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- Added new Shuttle & Special Ship Chart & Thumbnail w/ items included Spidermitch 19:32, 17 April 2012 (UTC)
- Added html ship chart Zeylanna 21:42, 17 February 2012 (UTC)
- Changed formatting on all Revision infos to use wiki bulleted format --Spidermitch 22:50, 28 February 2012 (UTC)
- Pointed both external chart links to temporary host My Picture Push STO Album --Spidermitch 22:50, 28 February 2012 (UTC)
Updates & Revisions[edit source]
![Fighter Fighter](https://media.moddb.com/images/downloads/1/18/17266/Cazaspack.jpg)
- FED v8.1.0 (2/27/12):
- Added Yellowstone section, stats, angles
- Moved and corrected some stuff on Shuttlecraft row
- FED v8.0.8 - v8.0.9 (2/20/12):
- Revamped background of Cardassian Galor section
- modified bkg of Magellan
- Replaced all ship pictures of Advanced Escort, Fleet Escort, Star Cruiser, Recon Science Vessel, & Deep Space Science Vessel / all classes with newer HQ shots & angles. (still have Exp Cruisers & Assault Cruisers to go)
- FED v8.0.7 (2/19/12):
- Correct Device slots on MVAM
- Correct Hull stats for Gal Retro & Dreadnought (40k)
- Added Galor Section Stats & Shots (thx to Framesplicer of the 12th Fleet for the shots!)
- Resized JemHadar section
- Added Caffee (Type-10) shuttlecraft section, stats & pics
- FED v8.0.6 (2/12/12):
- Corrected all ship console descriptions (make them uniform)
- Corrected BOFFs on Odyssey (Ensign Universal is now Ensign Sci)
- Corrected Excel / Excel Retro - Transwarp / Advanced Transwarp consoles (now a ship power, on Retro & a Transwarp computer on Adv. HC)
- FED v8.0.5 (1/26/12):
- Added Odyssey Class & Stats
- Fixed Prices on all shuttles
- FED v8.0.4 (1/13/12):
- Adjusted all C-store Prices to match new F2p C-store pricing
- Added device number count to Runabout and Delta
- Replaced all stat indicators on every shuttle to match new stat indicators
- Corrected Angles for Exp Cruiser & Venture
- Replaced Magellan, Excel Retro, Escort-R, Cruiser-R, & Sci-R pics with larger HQ pics
- Added text to Retro & +1 ships explaining compatible class parts
- Corrected backdrops for all ships
- Adjusted backdrop info section accordingly
- FED v8.0.0 MAJOR RELEASE:
- Added Sao Paulo class- pics & stats
- Replaced Connie angles with new pics
- Fixed Hope class Rising Up 3/4 angle
- Removed mark, emblem, energy credit costs for all ships
- Updated all C-store prices to reflect to F2p prices
- Added Dilithium prices for all ships
- Replaced all 'Ship Ability' infos with 'Console Ability' info
- Added all new Console Icons & weps
- Added consoles where needed
- Completed removing ship movement text with & adding new indicators for all ships
- FED v7.9.9 - Replaced Thunderchild ship angles & added new indicators
- Moved Dread Crusier to VA tier
- Realigned D'kyr & Shuttles
- Changed backdrop of Delta Flyer
- Corrected misc price text
- FED v7.9.8 - Replaced Defiant, Vigilant, Gallant & added stats and new indicators
- Added stats on Exeter section w/ new indicators & console pic
- Restored angles of Capt's Yacht, replaced 3/4 angle with new one.. Going to hold off on any shuttle replacement pics.
- FED v7.9.7 - Replaced Akira, Oslo, Zephyr, Cheyenne, Dakota, Stargazer, Hope, Olympic, Horizon & Nebula class ship pictures with new pics & stats with new indicators.
- FED v7.9.6 - Replaced Nova, Aurora, Quasar, Rhode Island, Miranda, Centaur, Shikar ship pictures with new pics & stats with new indicators. Exported file at a higher quality (ships should show a bit more detail.. still trying to keep the file size under 8mb. Ultimately, I may export a low version and a HQ version once all the ships have been replaced & all the Dilithium changes have been somewhat finalized.. of course by then I'll be knee-deep in the KDF chart
- FED v7.9.5 - Replaced Captain's Yacht, NX, & Oberth ship pictures with new angles
- Updated UI with new indicators on both NX & Oberth sections.. Still not sure about replacing all the shuttle pics.. will test over the next few weeks keeping the ability to go back to the previous angles if it begins looking to cluttered.
- FED v7.9.4 - Added stats for Gladius and Bellerophon with console icons
- Lots of changes on the LCARS UI / indicators
- Added new symbols for Turn Rate (the little curved arrow) & Impulse modifier (the impulse trails on the Hull / Wep hud. Will be going through retroactively changing the rest as I add the new angles & ships
- FED v7.9.3 - Added Exeter & Gladius (stats will arrive after ships are available on Holodeck
- Replaced all Saber, Rapier, Ushaan Constitution, Excalibur & Vesper ship pictures with new uniform angles.
- FED v7.9.2 - Added Bellerophon ship shots (no stats until ship is live!)
- Replaced all pics of Excelsior & Excelsior Retrofit & Long Range Sci Vessels with new pictures & angles
- FED v7.9.0 - Added Thunderchild stats and angles
- replaced all Advanced Escort 3/4 angle shots
- replaced all Hephaestus shots
- FED v7.8.9 - Replaced BOFF & Console backdrops with new LCARS hotness on RA & VA tiers, so they match with the rest. Currently First tier and Dread sections have faded look to BOFF Backdrop
- Did some back end fancypantsing of LCARS interface on RA & VA columns
- Reversed MVAE LCARS to match the rest of the chart
- swapped faded gradients on all Shuttle row headers / footers
- Re-enabled brighter blue beam effect background for all classes(thx PatricianVetinari)
- modified dropshadow and outline of every ship, other than the larger ship pics
- Added shots of Venture-X (thx SlothfulDragoon) - will be changing these out for higher quality pics from Skippy2k (didn't see the post in time :( )
- Fixed console ability icon on Oberth
- FED v7.8.8 - Added Player Rank ability section to each tier header with icons representing abilities
- replaced (hopefully all) Atari Point text with the C-store Cryptic Point icon
- Corrected font sizes on many prices
- Moved wep firing arc section to branch off Starter section
- Revamped background legend
- put a ? for antimatter spread icon. (i gotta remember to get in the game and take a pic of that console!)
- Replaced Venture pics for Refit (still gotta go back and take pics of saucer sep and if anyone has the default skin on their Dreadnought, send me some pics!)
- added placeholder Venture class on Dread section
- changed lighting on a few ships
- v7.8.4 - 7.8.6 - Major changes: Combined all LCARS brackets from T1-T4
- Added new LCARS style drop down for BOFS and Consoles T2-T4
- changed all image dropshadows
- Created new Header Graphic, with new colors and rearrange verbiage of title
- revamped energy credit cost of T2-T4 w EC icon graphic
- Created new column for Captain level ships
- Added Venture class ship angle pics & stats (still subject to change) Also, power icon and description will be added / corrected when the ship hits holodeck
- Also added Venture to VA ships (will take a pic of saucer sep laters).
- Modified Captain tier header
- Removed Wep Type and Projectile type info boxes on the right.. Not sure if I'll add them back later or not.
- moved wep arc info to right corner (my add it to the bottom left newbie corner.. not sure yet.)
- v7.8.3 - More sexy LCARS changes: Combined many section's headers to side & bottom brackets.. Color correcting as I go through them
- removed the test picture of the Connie, putting back the front / 3/4 view was there before (for now)
- Text changes on VA ships
- Added LCARS popout for background indicators
- Modified Vulcan support icon indicator
- v7.8.2 - Revamped more of the LCARS borders.. still have to go back and color correct some..
- Changed colors of Info text to Yellow for Starter Cruisers
- Moved Shuttles and Fighters row
- Realigned Dread Cruiser
- Added Special Ability icons for ships needing it..
- Removed IconGuide / Legend..
- v7.8.1 - Added Science Vessel Refit (Rhode Island class)
- Moved columns around to accommodate new ships
- created new LCars look for some Tiers
- added new console / ship ability indicators at bottom right of ships that require it. --will be working on this to add new angles and improve the overall look of the chart---
- v7.5 - Exploration Cruiser - Added one more Tac Console (thx Rofabius & PhyrexianHero)
- Oberth - added +5 Aux Power indication
- v7.4 - Added text to indicate exclusion of starter & light ships with ship bonuses on row headers
- Moved Shuttle / Fighter section to line with other row headers
- Replaced previous shots of Peregrine Attack Fighter to 'live model'
- Added prices for all C-store only class skins
- Corrected the following stats (THX PhyrexianHero ) - Peregrine 5500, turn rate 33 deg/sec, impulse modifier of 0.30.
- Class F shuttle turn rate 24, hull 5000
- Starter Cruiser inertia 50
- TOS Constitution turn rate 11.4
- Cruiser turn rate 9
- Heavy Cruiser turn rate 8
- Advanced Heavy Cruiser inertia 30
- Dreadnought Cruiser inertia 25
- Exploration Cruiser Retrofit impulse modifier 0.15
- Light Escort turn rate 14, impulse modifier 0.17
- Tactical Escort Retrofit inertia 70
- Fleet Escort has inertia 60
- Science Vessel has turn rate 14, impulse modifier 0.15
- Research Science Vessel impulse modifier 0.15
- Long Range Science Vessel Retrofit inertia 50
- Advanced Research Science Vessel inertia 40, hull of 21000, turn rate 8
- Reconnaissance Science Vessel impulse modifier 0.15
- Advanced Research Science Vessel Retrofit inertia 40
- Deep Space Science Vessel hull 28500
- Vulcan D'Kyr Science Vessel hull 30000
- v7.2.3 - Added Peregrine Attack Fighter pics & stats
- reduced overall filesize
- v7.2.2 - Added a second VA column
- Fixed column header
- moved MVAM escort to escort row
- fixed some LCARS colors
- moved vulcan ship more to right of RA columns
- v7.2 - Added Oberth pics
- changed all 'Ability' location info to ship movement stats on left
- v7.1.8 - STAT REMASTER COMPLETE - Finished changing all stat indicators for all ships (let me know if you see any inconsistancies.. I'll be working on adding the Oberth pictures soon, and will make any corrections then!!!)
- v7.1.7 - CONTINUATION of REMASTER - Overhaul almost finished!!!
- Completed all Lt., Cmder, Capt. ship sections
- Still Left: Dkyr Vulcan ship, Vice Admiral Ships
- Added new 'tutorial' section to Starter Cruiser with indicator information
- Added proposed stats of Oberth (subject to change)
- v7.1.3 - MAJOR UPDATE - Remastered entire cruiser lineup stat areas - Changed console indicators to vertical position
- added backdrop for BOFs
- updated Hull FX
- New crew indicator icons
- reduced inertia / turn / impulse modifier text size 14pnt
- v7.1 - MAJOR UPDATE - Changed much of the layout of Tier 1 / starter ships in anticipation of the OBERTH
- Added Oberth teaser Pics & Placeholder items
- Removed duplicated row headers
- increased overall width
- added text outline for all class titles
- Corrected star cruiser intertia
- fixed Class-F Hull silhouette
- v6.9 - Added angles for Class-F Shuttlecraft
- v6.8 - Added Class-F Shuttlecraft to shuttles/fighters section
- Rearranged shuttles to make room for TOS craft
- edited stats for NX & TOS Connie
- v6.7 - Added Multi-Vector Assault mode shots of Prometheus separation (may add other classes after animation glitch is fixed)
- Added stats, BOFs and Consoles to MVAE section
- v6.6 - Added Captain's Yacht ship angles (from game model)
- Added MVAM teaser pics
- v6.5 - Corrected Tal'Kyr consoles
- Added aft wep to Dread Cruiser
- Corrected device count on Recon Sci & added Cannon to Equip Weps section of Sci Vessels
- v6.4 - Corrected Grappler txt
- added inertia to Tal'Kyr
- corrected transwarp txt
- Corrected NX and TOS Atari Token pricing location
- Added printing info to credits section
- v6.3 - Added Tal'Kyr stats, pics and abilities
- Modified title of Shuttles row
- modified Shuttlecraft Stats section to explain difference of Issue-S variant, and default Issue-S equip that's given when u buy a new craft.
- v6.2 - All kinda updates. DSSV Turn 11
- ARSV Turn to 9, HP to 20000
- ARSV Retro Turn to 9, HP 31500
- Changed Starter Escort to Light escort in section header text (left Starter Cruiser on Connie to avoid newb confusion)
- Updated D'Kyr Science vessel stats & changed location to T5.2
- Added T5 RALower & Upper Pips to all headers
- Added price info to all C-store Optional ships on header
- Changed backdrop of D'KYR, ARSV Retro, AHC Retro to purple Cstore optional
- Added equippable weps section to Dread Cruiser & Stats
- Corrected Delta Class Hull icon
- Added Vulcan Support Tal'Kyr shuttle section, stats & two pics I found (anyone have any pics?)
- v6.0 - Major Changes - Moved NX & Connie to their own sections
- Added title space above columns
- moved credits, title, ST logo, & URL
- Added Dread row header
- Moved ShutteCraft section to start on the Lt. Column
- v5.9 - Corrected BO stat, changed background to non-exclusive C-store, & added extra angles of Delta Class Shuttle
- Added light drop-shadow to some ships. Will be correcting all ships uniformly in future updates
- Added +5 to Weapons Power to NX-Class Replica
- Dreadnought Phaser Lance text corrected
- v5.8 - Major update - added Vulcan D'Kyr section, stats, & ship angles
- Added Federation ShuttleCraft section & SC Stats
- Added Type-8 SC, stats & Pics
- Modified Runabout, stats & placement
- Added Captain's Yacht section, stats, placeholder shots
- Added Delta class shuttle section, stats & placeholder pics. Modified the backdrop of all C-store items that can be obtained from in-game
- Added info to legend. Added Green backdrop to Vet Reward Capts Yacht & info to legend. Back-end: Laid in LCARS groundwork if starter ship Oberth is Sci starter.
- v5.6 - Added Vulcan D'KYR teaser pics
- Fixed coloring of text on T2 Cruiser hull
- Added revamped Projectiles section to FED chart.
- v5.5 - Created 'Special Starter Vessels' Section
- Moved TOS Connie to new section
- Added NX Replica ship views
- Added Extra Stats for Special Starter Vessels at bottom
- Moved Runabout / Shuttlecraft section & Recreated LCars for it
- Removed all empty Row 4 LCars sections
- Created Section brackets for Dread Cruiser
- v5.3 - Corrected & Rearranged Wep Arcs
- v5.2 - Added link to top credits section & backdrop
- corrected Torpedo arc
- v5.1 - Corrected stats & BOFs (again) on T3 Nebula & T5.3 Nebula/Magellan
- Corrected various spelling mistakes
- Removed duplicated 'floating price text'
- Added Cannon icon & txt to FED CRUISERS class row
- Corrected Pips on T3 Excelsior
- Moved Excelsior Title & Nebula Title to center
- Corrected Weapon Firing arc for Dual Hvy Cannons & rearranged indicators.
- v5.0 - Redesigned Ship Class row LCARs gfx
- Added Ship 'Class' info (base stat bonuses for each class)
- Added Ship Weapon icons to Wep Arcs & Equipable Wep info to Ship Class row heading
- Added alternate classes (skins) for Adv Hvy Cruiser Retrofit & Adv Research SV Retrofit. This was needed since some people didn't know you could swap parts from the Nebula & Magellan as well as the Excelsior & Excelsior Retofit ***Which is how it's listed in-game.. Personally I think they should have named the retroclass the Lakota. Maybe this is an oversight / bug.***
- v4.9 - Fixed Heavy Cruiser Wep stats
- Added teaser for Ent NX01
- Replaced all 3/4 shots of Long Range Sci Vessels
- Added Rear shots of LRSV with Variable Geometry Pylons positioned in 'Warp mode'
- Added descriptor text for LRSV pylons & optional text for DSSV Secondary Array and RSV Mission Pod
- Added Price info for T3 & T5.3 Nebula
- v4.8 - Added Class names and impulse modifier stats to Nebula & Magellan
- v4.7 - Added Adv. RSV: Nebula (T3.2) & Adv. RSV Retrofit: Magellan (T5.3) Corrected consoles on both (missing impulse modifier & class name - oops)
- Created new LCARs Right chart border
- Added new energy weapon section
- Added new Weapon arc section
- v4.6 - Major Update - Resized the entire chart to accommodate addition of two columns for the new ships. Extended T3 & T5 LCARs column headings, added 3d effect to top and side LCARs panels, Moved Starter/Light Cruiser section to the left & added LCARs separator, Added Nebula T3.2 stats & Nebula T5.3 stats based on DStahl's STO forum post, changed BO to Universal for Runabout, corrected Nomad and Nimbus (Tier 5.2) poke through issue, changed name of file (since date & version number are already present on the image) - make sure you refresh your cached picture, if the version doesn't match the above link.
- v4.3 - Added Universal bridge officer to Icon Guide for future ships, corrected BOs Dreadnought Cruiser
- v4.2 - Removed 'washed out' look from background - it was mistakenly set to the wrong contrast in v4.1. Added nebula effects for corners. Filled in remaining blank LCARS behind category headers and added black border for viability around header text. Advanced Escort category header fixed // Star Cruiser Bridge Officers corrected.
- v4.1 - Moved the Adv Hvy Cruiser Retro to proper tier (RA/UA). Corrected bridge officer for Recon Science Vessels. Moved Nebula over to vacant space.. it's just a teaser for now anyway.
- v4.0 - Major Update: Recreated entire LCARS theme, all Console slots, all BOFs, and all Text. (Had to do this to make every tier modular and all text dynamic - for future updates & KDF chart compatibility.) Added per rank / tier LCARS column separators, Removed 2d background grid, Added new 3d sectorspace-like nebula background. Added Device Slot icon counts, Hull numbers within ship silhouette, and Crew graphic with amount for every ship. Added new indicators on Icon Guide. Renamed all Retrofit titles & added class groupings. Added Celestial Retrofit. Corrected certain spelling mistakes. Recreated STO logo and credits box, added date next to version number.. um yea, so basically, I redid the entire chart.
- v3.3 - Added Transwarp information under Adv Hvy Cruiser & Adv Hvy Cruiser Retrofit
- v3.2 - Major Update: Assault Cruiser Inertia changed to 30, Advanced Heavy Cruiser Retrofit Inertia changed to 40, (thx PatricianVetinari), Added Cstore prices for all ship purchasables.. may add ship 'skin' purchasables in next update (if i can figure out where to put them), Added missing Energy Credit prices / Emblem price for Adv HC & Runabout & all Retrofits, Added 'Starfleet Player Rank' column headings accenting the tiers and making them a little easier to distinguish. Moved 'Starter Ships' to their own catagory (still in the Cruiser row), Removed 'Player Ranks' section (as this is somewhat redundant with the column headings showing the same thing.), working on adding device slot icons for every ship - only the first few have had this added as of this version. Added Device Slot info to Icon Guide / legend. Recreated credits section.
- v2.8 - Added stats for T5 Advanced Heavy Cruiser Retrofit, Renamed from Lakota to Excelsior Retrofit, fixed spelling mistake on Ablative Generators text on Long Range Sci Retro, Added Nebula teaser pics / placeholder, removed beam up look from behind Captain's Yacht placeholder
- v2.7 - Added background grid to bottom 'Special Ships' row, Replaced shots of Refit T5 Lakota with higher resolution renders, Added shots and stats of Classic Excelsior to commander level tier under 'Special Ships'
- v2.6 - Major update: Added new weapon indicators to every ship tier, recreated ICON GUIDE / Legend, Added 'Federation Special Vessels' section, Added Runabout / Shuttlecraft section, stats and pictures, Added Captain's Yacht placeholder, Added 'Under Construction' section and backdrop with 'Search for Spock' Excelsior pictures (stats coming upon release), Moved Dreadnought Cruiser to line up with Tier 5 RA ships, Corrected Light Cruiser/Starter Ship turn rate to 11.4
- v2.2 - Updated TOS connie to Inertia 50, Light Cruiser Turn Rate to 3 deg/sec and Inertia 45, Added Imperial side top and front (thx lkcroff), DSSV Turn Rate to 9 deg/sec, RSV Turn Rate to 13 deg/sec
- v2.1 - Made TOS Connie Ship grey and more visable - Reduced file size of image to approx 3.6mb
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- v2.0 - Corrected VA ship PIPS & Tricobalt spelling
- v1.9 - resized - 1 Aft wep removed from Dreadnought Cruiser
Updates & Revisions[edit source]
- KDF v6.1.5 (2/19/12):
- Corrected most usability text on all console infos
- Added Galor Section Stats & Shots (thx to Framesplicer of the 12th Fleet for the shots!)
- Resized JemHadar section
- KDF v6.1.4 (2/12/12):
- Added VA ship: Bortas pics, stats & backdrop
- Changed KarFi backdrop
- KDF v6.1.3:
- Added Dilithium price changes to all ships / tiers
- Added console / hangar icons for Corsair and Marauder
- KDF v6.1.2:
- Console / Wep icons for NingTao, SuQob, Dacoit
- Corrected stats on Jem'Hadar attack ship
- modified GORN LCARS borders (work in progress)
- KDF v5.0.5 - 6.1.1 - MAJOR RELEASE:
- Increased overall chart size to accommodate new ship rows & columns
- Added 'Player Starting Rank' indicator under Commander column header
- Removed Hangar Bay infos for now
- Added additional Commander tier column
- Recreated entire background
- removed red nebulae section backgrounds
- Recreated green nebulae section backgrounds
- Added Klingon 'triangle interface' silhouettes to KDF section backgrounds
- Added new ship movement stat indicators / crew for all ships
- Added console sections to new ship sections
- added SuQob, NingTao, Korotinga, PuyJaq, ChTang to KDF ranks
- Created Nausicaan, Gorn, Orion rows, replaced old LCARS
- Created Jem'Hadar section
- Added Vandal, Phalanx, Dacoit, Scourge, Draguas, Corsair, Jem'Hadar attack ship
- replaced pictures of Varanus, Marauder, Guramba, Karfi with higher quality pics
- Moved Marauder & Varanus to BG/MG tier
- Expanded BRel Retorfit section, replaced pics with higher quality pics
- Updates on many ship stats
- KDF v5.0.5 - Created new background for KDF chart
- added Cstore Icon for prices
- added Vorkang to Retrofit RA section
- Added new crew indicators for all sections
- KDF v5.0.3 - Fixed bkg of Varanus
- changed angles of starter BOPs
- changed to non-battle cloak for starter BOPs
- changed title
- KDF v5.0.2 - Major update - Resized chart width to accommodate for more columns
- Added additional Captain column
- created new Captain column header
- increased size of Lt. Gen column
- creaded new Lt. Gen column header
- Added Vor'cha Battle Cruiser Refit, ship angles & stats
- changed all text to read Cryptic Points
- Removed Wep Types & Projectile Types
- moved Legend & Firing Arcs to left of chart
- indented shuttles section
- moved Carrier Hanger Bay info to left of Carrier row
- Added different angles of ships I had cut out a while back - BOP Brel Retrofit & Gurumba normal mode larger shot
- KDF v4.9 - Replaced hull icon for Pach Raptor
- Corrected the following stats (THX PhyrexianHero ) - Toron Shuttle inertia 100
- Duj'hod Chariot inertia 100
- B'rel Bird of Prey hull 10000
- Qorgh Raptor hull 22000
- Pach Raptor hull 27500
- K't'inga Battle Cruiser inertia 35
- Negh'var Battle Cruiser inertia 25
- Guramba Siege Destroyer inertia 70
- Marauder Patrol Cruiser inertia 30
- Vor'cha Battle Cruiser inertia 30
- Vor'cha Battle Cruiser Retrofit inertia 30
- Vo'quv Carrier inertia 20
- Kar'fi Battle Carrier inertia 25
- Varanus Fleet Support Vessel hull 28500, inertia of 40
- KDF v4.8 - Added To'Duj fighter & stats
- moved starter BOPs & rotated top view
- KDF v4.7 - Guramba 830 Emblems and 2000 Atari tokens
- KDF v4.5 - Added Duj'Hod ship angles now that I'm 400 days woohoo!
- KDF v4.4 - Added disclaimer for printing in credits section (thx for the reminder, PatricianVetinari)
- Changed all backdrops to correspond with new C-store / in-game requirements
- Added all requirements to T6 (Lt. Gen) ships
- Added Shuttlecraft stats portion to row header
- Changed name of row to Shuttles & Fighters for future compatibility
- Stat changes of Varanus, Vo'quv Carrier
- Changed coloration of T4 & T5.2 TorKaht C-store backdrops
- KDF v4.2 - Major Changes - Added title space above columns
- moved credits, title, ST logo, & URL
- Manipulated & Moved Icon Guide / Legend section to upper right corner (in line with the info column)
- Moved shuttlecraft section to start on the Lt. column.. Change coming soon to Fed side.
- Added C-store / Vet backdrops-must add them to legend next time
- KDF v4.0 - Added KDF ShuttleCraft section with Toron ship angles and stats
- DujHod stats and pic (placeholder)
- KDF v3.9 - Swapped Qin & Birok Raptor group pics
- Added Pach top view picture
- Finally had time to correct KDF rank icons. They more closely resemble in-game ranks now.
- KDF v3.8 - Shrunk B'Rel retro section to make room for Nausicaan Siege Destroyer section
- added ship shots & stats of Nausicaan Siege Destroyer
- Added 3/4 pictures of the Tor'Khat (had to get them from the Foundry.. not the best angle, but whateva
- Corrected Orion Patrol Cruiser crew to 1200
- KDF v3.7 - Replaced B'Rel & Koloth Retro pics with Enhanced Battle Cloak active
- KDF v3.6 - Removed Nausicaan for now
- Lightened T6 Gorn & Orion ship
- Added T6 B'Rel Retofit & Koloth
- Corrected Orion ability text
- Corrected some backdrops
- KDF v3.5 - Corrected & Rearranged Wep Arcs
- Added front view Negh'Var
Little Fighter Empire Downloads
- KDF v3.4 - Added Varanus & Marauder ship angles & stats
- Changed title headings for T5 ships (called Heavy Bop & Heavy Raptor now) & T6 Fek'ihri (Battle) Carrier
- KDF v3.3 - Added Weapon Arc section & customized for KDF
- correct Torpedo arc - thx thamupp
- edited Links section & backdrop
- moved legend to left corner & customized backdrop
- Added titles for GORN & ORION sections
- KDF v3.2 - corrected all fonts for titles & classes
- changed heading titles on Right 'LCARS' sections
- Added Hanger Bay Information section (still a work in progress)
- corrected Device slots on T1 starter ships, spelling of polaron corrected, T5 Vor'Cha Retrofit stats (hull & devices)
- Corrected Negh'Var hull
- KDF v3.0 - Major update - added weapon types
- T5 Vor'cha Retrofit (are those stats right?)
- Vorcha T4 Tor'Kaht skin
- Refit Vor'cha T5.2 Tor'Kaht skin
- K'T'inga T3 original skin
- non-KDF races column & placeholder teasers
- KDF v2.9 - Changed Type1/Type2 names for T5 ships to actual ship names, Made following corrections: Qin 3xENG / Neg'var 3xTAC / Vo'Quv 4xSCI / Hegh'ta 3xENG 3xSCI / Kar'Fi 34500 Hull, modified nebula / sector bkg
Little Fighter Empire V8.0 Torrent
- KDF v2.8 - Added all T5 Carriers, resized entire chart for inclusion of Fek'ihri title & future races, corrected Qin Raptor base hull to 33k, added Kar'Fi Carrer & Stats, Corrected Negh'var alternate Qu'daj name
- KDF v2.6 - Added all T4 ships, changed T4 wep/hull icons to appropriate ships, Added missing pic text to angles not yet present, Added Type 1 & 2 'LCARS' dropdown to T5 vessels.
- KDF v2.5 - Added all T3 ships, changed T3 wep/hull icons to appropriate ships
- KDF v2.4 - Swapped T4 Raptor & BOP stats, corrected title on BOP, corrected all weps on T4 stats.
Retrieved from 'https://sto.gamepedia.com/index.php?title=Talk:Starship_tier_chart&oldid=120921'
#Offline Game#
We are pleased to introduce the next part of the Tower Defense game series: Defense Legend 3 – Future War. You will have an exciting experience With Defense Legend 3: Future War.
Tower Defense 2 ended: the dark forces were repelled. However, a part of them escaped and planned to reinforce their forces to attack our world.
Defense Legend 3: Future War inherits and develops the unique features of Tower Defense_Defense Legend 2. In addition, Defense Legend 3: Future War has also added new features such as: superheroes, weapon diversity, map diversity…
Combination of tactical defense and role-playing is a special feature in Defense Legend 3: Future War. The player are both the commander who has a strategy and the superheroes who fights the evil forces.
# NEW FEATURE
Superheroes is a new feature that make a difference for Defense Legend 3: Future War. Moreover, the weapon will be updated constantly to help players have new tactics. Simultaneously, the evil forces also develop new creatures constantly that make it difficult for players. Players have to have flexible strategies to deal with them. Boss of the enemy directly takes part in the battle that increases difficulty for players.
# ITEMS
Defense Legend 3: Future War inherits and develops the weapons that brought victory in Tower Defense 2: Defense Legend 2.
+ LDC-055-G3(landmine consortium_generation-III): The third – generation landmine supports in case of large numbers of enemy troops.
+ UXO-W-II(Unexploded ordnance-waves-II): The second-generation sound waves are upgraded with greater power than the previous generation, produces sound waves that destroy enemies on a large scale.
+ I-A-III(Ice-Age-III): The ice wave freezes all enemies on the way in a certain period of time.
+ BF1-III(stealth bomber – future-III): The third – generation BF1 Combat Team with five planes which carry bombs to destroy a large of enemies.
+ Hellfire Area II: Upgrade hellfire area with faster speed shoot that destroys all enemies on the way.
+ Supergun-FII: Version II of the Supergun-F, which operates like a cannon with a nuclear warhead. Terrible destruction. Shooting range is not limited. Version II is upgraded with auto-attack feature.
+W-R-II(Wheel reaper): Weapons with the death wheel symbol will always be the terror of enemy. The version II is upgraded and searches enemy better.
+A-B-S-II(Air Bomb Storm): Super weapons are made by the army. Weapons combine energy in the air and release massive amounts of energy to kill enemies.
+ The military not only upgrades old weapons but also develops new weapons to fight to the dark forces.
# MAP DIVERSITY
We will fight in a lot of different terrains, from the hot desert to the frozen land or mountain….v.v
In Tower Defense 2: Defense Legend 2, we have to fight in different terrains that forces us to have the best tactic for each terrain. It proves that we can completely overcome all situations by the best strategy. Defense Legend 3: Future War will bring many surprises to the players.
Players are ready to become commanders or powerful heroes to defeat the enemy. Enjoy the Defense Legend 3: Future War!
Tower Defense 2 ended: the dark forces were repelled. However, a part of them escaped and planned to reinforce their forces to attack our world.
Defense Legend 3: Future War inherits and develops the unique features of Tower Defense_Defense Legend 2. In addition, Defense Legend 3: Future War has also added new features such as: superheroes, weapon diversity, map diversity…
Combination of tactical defense and role-playing is a special feature in Defense Legend 3: Future War. The player are both the commander who has a strategy and the superheroes who fights the evil forces.
# NEW FEATURE
Superheroes is a new feature that make a difference for Defense Legend 3: Future War. Moreover, the weapon will be updated constantly to help players have new tactics. Simultaneously, the evil forces also develop new creatures constantly that make it difficult for players. Players have to have flexible strategies to deal with them. Boss of the enemy directly takes part in the battle that increases difficulty for players.
# ITEMS
Defense Legend 3: Future War inherits and develops the weapons that brought victory in Tower Defense 2: Defense Legend 2.
+ LDC-055-G3(landmine consortium_generation-III): The third – generation landmine supports in case of large numbers of enemy troops.
+ UXO-W-II(Unexploded ordnance-waves-II): The second-generation sound waves are upgraded with greater power than the previous generation, produces sound waves that destroy enemies on a large scale.
+ I-A-III(Ice-Age-III): The ice wave freezes all enemies on the way in a certain period of time.
+ BF1-III(stealth bomber – future-III): The third – generation BF1 Combat Team with five planes which carry bombs to destroy a large of enemies.
+ Hellfire Area II: Upgrade hellfire area with faster speed shoot that destroys all enemies on the way.
+ Supergun-FII: Version II of the Supergun-F, which operates like a cannon with a nuclear warhead. Terrible destruction. Shooting range is not limited. Version II is upgraded with auto-attack feature.
+W-R-II(Wheel reaper): Weapons with the death wheel symbol will always be the terror of enemy. The version II is upgraded and searches enemy better.
+A-B-S-II(Air Bomb Storm): Super weapons are made by the army. Weapons combine energy in the air and release massive amounts of energy to kill enemies.
+ The military not only upgrades old weapons but also develops new weapons to fight to the dark forces.
# MAP DIVERSITY
We will fight in a lot of different terrains, from the hot desert to the frozen land or mountain….v.v
In Tower Defense 2: Defense Legend 2, we have to fight in different terrains that forces us to have the best tactic for each terrain. It proves that we can completely overcome all situations by the best strategy. Defense Legend 3: Future War will bring many surprises to the players.
Players are ready to become commanders or powerful heroes to defeat the enemy. Enjoy the Defense Legend 3: Future War!
Screenshots Of Defense Legend 3: Future War Mod Apk v2.5.15 Latest
Defense Legend 3: Future War Mod Game Requirements:
Little Fighter Empire V8.0 Free
Android – 4.1+
Little Fighter Empire V8.0 Download
Version – 2.5.15
Size – 81 MB
Little Fighter Empire V8.0 Pc
Androidappbd
Defense Legend 3: Future War
Little Fighter Empire V8.0 Online
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